Assassin’s Creed Mirage presentation during the PlayStation Showcase was a little unexpected. However, fans do not complain, since gamers have received a lot of material for analysis from the new Assassin’s Creed. At least this is enough to wait for the Ubisoft Forward broadcast, where we will surely see even more gameplay.
Mirage is just a spin -off to the Assassin’s Creed series, which, incidentally, began its life as DLC for AC Valhalla. All this was even based on the same engine. Hence the resemblance to the Scandinavian part of the series, which the players noticed, especially in the animation of Basim.
It should be added that for some fans it is not very good.
- Typically, Valhalla is considered a very successful part, but it also tired many players in its excessive size.
- In addition, it was another, after Origins and Odyssey, part of the series where "Assassin’s" The name did not quite correspond to the content of the game.
Therefore, fans do not want to see any common elements with Valhalla in the game. Moreover, Ubisoft promised a completely different experience than in the Vikings saga.
Fans note that, despite the borrowing from Valhalla, AC Mirage actually seems closer to the old stealth sections of the series.
- Parkuru animation can be identical to the one that was in parts with an accent on RPG, but in Baghdad there are many more places where you can demonstrate acrobatics.
- Perhaps the most important thing is that the stealth again seems if not in the foreground, then at least in the back. Yesterday’s trailer clearly focused on this aspect of Mirage, which in itself suggests that it is really important for ubisoft.
Nevertheless, the reviews of the players are little delighted, only cautious enthusiasm, and they are waiting for longer shots from AC Mirage.
Yesterday’s video lasts only two minutes, and besides, it was not completely dedicated to gameplay.
As a result, only fragments of the battle (including the so -called finishers) were presented, and some gameplay elements were not shown at all (for example, hide and seek in the crowd).
Nevertheless, it seems that the gameplay trailer did its job – it aroused interest even among the most skeptical Assassin’s Creed fans. Will he be able to support it after the presentation of Ubisoft Forward, we will find out on June 11.
Assassin’s Creed Mirage debut will take place on October 12. The game will be released on PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S and PC. It is worth noting that the Japanese retailer accidentally leaked the correct release date a few hours before the official announcement.
Well, Rogue was also developed along the way with Unity and in essence was a background to it. And no matter how they spit in Rogue, but the game came out well, and for me personally, one of the best in the series
Rogue is rather the background to the third part, to UNITI there is only that GG kills the father of GG from Unity.
And the very joke is that Arno actually spit who killed his father, absolutely does not care about him.
Outgoing one of the best games of the series is plot, but gameplay is the DLC for the Black Flag, no more.
The plot is just the same, this is not a logical parash that was not supposed to go out, with all my love for the series
At the same time, the game looks like an orijing
Just the environment is similar, and so I did not see anything new, even animation from Valgalla. Just now, instead of huge territories, there will be a city like a UNITI or syndicate. Surely there will be many times fewer ships and weapons than in Valgalla, and you rejoice naive)
Well, this style is suitable for an assassin) Perhaps they want to rethink a series) but it looks pretty budget (
This is 100%, animations in the game leave much to be desired, weak graphics, too, but can optimize for people with weak PCs, or will lag on the top with such graphics)))
For me, the assassins ended in 3 parts
For me, the assassins ended in the concept of arts of the first part)
Absolutely not. Another retail.
And let’s highlight the last three parts in a separate franchise. And I will play in her. And give me another big sandbox. And then it really came to the ridiculous, you play such a thing in Odyssey and suddenly you throw you out somewhere three times a game, where is some kind of modern aunt. Who she is, what is happening there at all, but the devil knows her. You will shuffle your shoulders and play on.
Actually, this was planned, because the origins should have been a new prince of Persia, who could be stretched to the heels of the games, but the hucksters from the Ugsoft decided not to steam but chopped dough with a minimum of costs.
The day is not distant when the Crete is released: Vosh Dogs, because it will be easier to sell after the failure of the legion.
". hopes of fans for a real game about assassins" – in the person of Arab, flying through the streets without a carpet. 😂
The only real pureness were the parts associated with the desmont, t.e. up to revelations.
In the very first part there was a really complex combat system that prevents the enemy from clicking or rabbing from one to another, the inability to quickly kill archers, a more difficult departure from chases, a full-fledged parkour.
In the second parts, a gun and crossbow were added, but the new types of enemies and the features of the tasks compensated for them.Plus all aspects of the gameplay pulled in general.
3 and 4 parts were well diversified by the series with the open world and ship’s battles, but with the loss of a vertical parkour and the transition of a close combat priority for the sake of distant.
Unity, outcast, syndicate – neither fish nor meat. It seems to be interesting games with their chips, but it is clear that the developers have already signed up and simply throw scripts and gameplay innovations just to make new parts from nothing.
Everything that came out later – the head of the edge of the antique cut. Huge half -empty cards, towers, collection, minimum of original gameplay ideas. At the same time, competitors in the person of MIL GIR and RDR2 had both an open world, and towers/collection/side effects, but so sickening from routine gameplay did not become.
He who started playing from the late games of the series is probably already accustomed to such gameplay, but I am preferable to small but worked out locations and scenarios, which concentrate on local suns and mason -illuminates, and not attempts to non -fraud of various historical events or works.
Make a fight like Assin 2
I, as a fan, cannot agree with this statement. I want to see all the basic elements from Valhalla. I just want parkour from Unity. Valgalla is a great game – I say this as a fan of a series of assassins.
In addition, it was another, after Origins and Odyssey, part of the series where "Assassin’s" The name did not quite correspond to the content of the game.
I, as a fan, cannot agree with this false statement. Assassins in fact in the plot play a very important role in all of the listed assassins. I, as a fan of the series, confidently claim that these games are 100% correspond to their content from the name. For they expand the ENT far beyond the scope of the Assassins, which I always dreamed from the very first part. And this is something that lacked the first trilogy – an expanded lorus. For example, I, as a fan of the Assassins, dream of a game of the times of the forerunner, in which they will show the death of ancient civilization and the creation of artifacts, which after a lot of time fell into the hands of assassins and Templars. Telling the story of the Baptists for a series of assassins is largely even more important than the stories of the Assassins themselves. After all, it all started with the forerunner, and not with the assassins with the Templars.
This is true. He aroused interest. Initially, I thought the Mirage would be a full bottom due to a wretched return to the origins, to the worst that there are in the Assassins. But after gameplay trailers, I realized that not everything is so bad. Walgalla gameplay elements are still preserved. And this means that Mirage has a small chance to be a good game simply because it is based on the chic Valgalla, and not the first wretched assassin (from there they took only a visual in fact). But still it would be better if the Mirage was a full -fledged RPG – in this genre the assassins would look much better. RPGs of the series as a whole is not enough.