Starfield fans hope that 900 lifeless planets will be used for future DLC

Since a little more than a month remains before Starfield, fans begin to hope that lifeless planets in the game will be used for future DLC. Some even hope that Bethesda will continue to support the game over the next 10 years.

Immediately after Starfield Direct, in an interview with Kinda Funny Xcast, Todd Howard said that only 10% of Starfield will be life. He said: “About 10% of these planets are life, we bring it to the limit of what people think, what planets are in this zone of Zlatovlaski compared to planets that have resources“. While some players were disappointed with this revelation, others still noted that about 100 planets full of lives were enough to occupy the players when the game was released.

Now Starfield players hope that these lifeless planets will be used for future DLC. Responding to Starfield Reddit, one player said: “A huge number of planets in Starfield could make room for DLC content, possibly a decade“. He referred to games such as Fallout New Vegas and Fallout 4, like “Some huge DLC“, And considering that”There is so much free space in Starfield that Bethesda could support this game until the next Elder Scrolls“. This opinion is shared by another user Reddit, who said: “If only 100 of 1000 planets will be some kind of life, the remaining 900 can be used for a much larger amount of DLC than it was in all games TES or FO“.

Regardless of whether these planets will be used for future DLC or not, some fans, such as Eric_t_meraki, are still convinced that “People are too fixed by 10%“. He said: “The fact that there is no life on the planet does not necessarily mean that there is nothing to do there. With the system Radiant You will definitely find what to do when research“.

Bethesda addressed a letter of thanks to all her fans

Less than a week remains before Starfield, so the community is looking forward to the release of the first for many years of the project, which Bethesda created from scratch.

On the eve of the game, the leadership of Bethesda Game Studios has published a letter of thanks to all fans who for many years supported the studio and the games released, as well as for the fact that they continue to support Starfield.

Anyone who has supported us for many years and games, heartfelt thanks for your passion and support Starfield. Without this, we could not reach this point.

It seems that it was a very long time when we just started talking about the creation of a large cosmic RPG. It never seemed real, and we were lucky to create games that we (and all of you, fortunately!) love – this is the Elder Scrolls and Fallout. But even despite this, we could not part with the idea of ​​exploring the galaxy in the form in which only video games can do this. Therefore, we decided to create not only the first new game over the past 25 years, but also the most ambitious.

All of us, Bethesda employees, have devoted ourselves to this game, and during take -off and downs of development, you supported us. Your messages with support or stories about how our games have influenced you constantly remind us of how important it is.

Thank you for making video games the best form of community and entertainment in the world. Thank you for allowing us to realize our dreams and bring them to life. The creation of Starfield was one of the most difficult and exciting events in our career – we will never forget this journey. And, completing this chapter, we pass it on to you so that you can start a real journey – your. We hope that it will be as fruitful as our. We can’t wait for you to start playing.

We wish you all the best.

Starfield will be released on September 6 for PC and Xbox Series S | X. The game will also be available by subscription Game pass. Those who have acquired a digital premium publication will be able to get early access to the game today.

Suzanne Fielding, who voiced Jill Warwick in FF XVI, shared her impressions of work on this character

Square Enix took a small interview from Susannah Fielding, an artist who voiced Jill Warwick in Final Fantasy XVI. In an interview, the actress talked about what served as a source of inspiration when creating the image of the dominant and how she managed to convey her own emotions to such a complex character.

When asked about her acquaintance with a series of role -playing games before she started working on the role, Fielding replied that she had heard about the franchise, but never played in it. The first real acquaintance occurred only when it became possible to portray Jill. Fielding said about her heroine: she is a complex mixture of sensitivity and strength.

In her work, Fielding tried to share her own method of combining similar emotions from her life – what the previous professional experience taught her. otherwise, the whole complexity of the role of Jill was how much her depressed nature was very different from the sociable personality of the actress.

You need to find in yourself the particle with which you can associate that someone can experience in a similar situation – any situation in which you were and which causes you similar emotions. And even if we are not talking about the fact that you were almost killed or something like that, you must find something with which you could find a connection in your own life. So I go to the role in the movie, on television or on stage, and in games it is no different. The process is the same.

During the conversation, Suzanne Fielding also noted that she was impressed by work on the visualization of CGI scenes in Final Fantasy XVI. According to her, the visual effects surpassed all expectations and allowed to combine a number of other processes, such as the technique of embossed sound.

I think that we raised Final Fantasy to a new level from the point of view of the emotional truth and realism of two people found in a deserted place. The actors’ game was simply magnificent, and I hope that this will not go unnoticed.

In conclusion, the actress noted the general quality of the game, which has reached high standards in several areas, including visual design, gameplay, characters, script and music.

AMD Ryzen processors receive up to 27% of performance increase in Cyberpunk 2077 with an unofficial fix

After the release of Cyberpunk 2077, the owners of AMD processors noticed that their chips remain underless, especially with respect to SMT. This problem was discovered immediately after the release of the game, and although CD Projekt Red stated that the problem was resolved in Patch 1.05, this is not at all as the tests made by PCGAMEShardWare showed.

Patch Cyberpunk 2077 Hotfix 1.05 is mainly aimed at solving the problem of using SMT/Thread on AMD Ryzen processors, mainly on 4-core and 6-core SKU. According to the developers, 8-, 12- and 16-core chips worked as it should, however, a simple test launch outside the built-in test shows that AMD Ryzen processors are still faced with insufficient use of their nuclei/flows, which can lead to a sharp decrease in performance.

The solution to this problem is a simple HEX line that you can download and use yourself, following the simple leadership presented below:

  • use Cyberpunk 2077 in the current version without modifications
  • Use Capframex as a benchmark program
  • Use the Ryzen processor with more than six cores (Intel processors are not affected)
  • Follow our template, you can find details in the video
  • Use our benchmark (you can download below)
  • be able to launch a benchmark in the limit of the processor capabilities (a powerful video card is required)

If the loading does not like your antivirus, then you can simply edit the executable Cyberpunk 2077 file manually by replacing a hexagonal value "75 2D 33 C9 B8 01 00 00 00 00 0f A2 8B C8 C1 F9 08" on "EB 2D 33 C9 B8 01 00 00 00 00 0f A2 8B C8 C1 F9 08" And preserving it. Duplication of the old executable file and using it with the original hexadecimal code will allow you to start the game with AMD Ryzen SMT Fix and without it.

Pskgameshardware did this, and the results showed an improvement up to 27% using a new unofficial patch. Using the 8-core processor AMD Ryzen 7 7800x3D with 3D V-Cache, the processor showed an average increase from 108.3 FPS to 137.9 FPS. This shows that in the game and its optimization under the 8-core processors of AMD Ryzen there is still a serious problem that the developers have yet to solve.

Cyberpunk 2077 is a miracle of technology that continues to be a kind of landfill for testing the advantages of graphic capabilities, such as the recently presented Path Tracing technology in RT -OVERDRive mode. It would be nice if the developers drew attention to these so necessary problems that the vast majority of PC Gamers faces.

That is, they never optimized the game in 3 years, but they’re more and more rays

Oh Brash. Or wait, you are without super rays? Then it is quite possible with DLSS.

+15 Zlotye entered your account.

why, there is no difference

Which once again confirms artificial restrictions. Mododels were able to, but manufacturers do not know, well, yes. Certainly)))

There are no conspiracies. Now some cockroach222 will come running and begin to prove that in fact it is an impregnation of developments or false tests, but there is no conspiracy.
Never for breasts will begin to talk with iron manufacturers for money for money.

Why is this news in general? This method is already a lot of years

Only this should be in the official patce of what is what ! And then one thrush about "Optimization" And in fact, modern.

Tested who can do anyone adequate instructions and whether it will help with R7 3700X and RTX 3070 .

You download any HEX editor, you open an exoshnik, through the replacement you look for a line with the first six values, change it to new six values, save and play.

In version 1.62 "75 2D 33 C9 B8 01 00 00 00 00 0f A2 8B C8 C1 F9 08" HEX-knowledge does not find, when replacing an exoshnya, offers a crash-port. Pirate

UPD: HEX changed, nothing has changed, it may become smoother if this is not a placebo effect 😆 R7 5700X + 3070, FPS is the same

I have everything ok when replacing! License Steam.

Apparently the card honestly works in all cases, but the processor is dumb with timely training.

Assumption, perhaps erroneously. I have not tried a fix, but I have on board just the same 16 nuclear amid. Somewhere on the 2-5th day of the next month I can test, then unsubscribe.

To say about another game that it is poorly optimized by them, but to make a light fix, well, no, we cannot do it.

So this is not a bug, but a feature added during cooperation with NVIDIA. Someone did not know about it?

There is someone’s increase?

Well, for owners of AMD, this is an increase in 3FPS

The article has a typo code (there are extra zeros in the center), we must look for this "75 2D 33 C9 B8 01 00 00 00 0f A2 8B C8 C1 F9 08"

UPD: There is no difference on 5900s.

So the problem is for 4, 6 and 8 nuclear vanity ! Judging by the graphs, not a damn thing on 8 nuclei !

People! Why is it so trigger if someone says that the game liked the game if you play 300-400-500 hours? For example, I have already played at the moment for 700+ hours. He began to play on i5-7400+GTX 1050 2GB, finished on R9-5950X+RTX 3070 8 GB. I personally liked the study of unexpected characters that you can run for 10 hours in a row and your game will not paint (and this applies to all the iron I played). I personally liked to rush around the city, which changed while new versions of the game appeared. You can say: RDR 2 is better – perhaps, but you might think that not everyone likes the Wild West setting? Deus EX is better? Yes there soap compared to CP 2077! You can say that when you drive at speeds (200+ km/h in the game), the locations are not in the way, but nothing that this problem does not occur on SSD NVME on 1 TB and when the game can eat 40+ GB of RAM ( You have not heard, probably, about the fact that OP KingSton at 32 GB cost 8,000 rubles apiece, and SSD Kingston for 1 TB cost 6 thousand rubles with something?And, and, I love to run around the city on my own, it is to run, and not drive a car, there are a lot of things to find only like that. I personally are interested in knowing how they came up with the story with Pushkin, say that the deus ex is better – tell us a similar moment there, well, not the Slavs did it – well, there is some point, for example, with Gordon Byron? Or Salinger? You can say that this is an independent work, and if it exploits other people’s characters, then this is bad. People! Read the author’s law and be surprised, at the moment it is already allowed to use without deducting money for Ludwig Beethoven, Pushkin, Byron and T.D. And you play games about the future, but no: you can’t use another, you need only an individual. Maybe let’s not use the male and female floor then? After all, so many literature, films on this parasitizes? Well, every time it surprises me, new articles about Cyberpunk – someone runs up and tells how he does not like this game, for example, I don’t like 50 shades of gray, will I run there and say that I can say that I can say that I don’t like it – I will answer right away, no! I’m personally waiting for a film adaptation in the form of a game of a story about a steel rat, but while it is not there – I will think about how to write a script for a new game and describe the left -handed man in the same way, for example, in the setting of cyberpan. How to describe Ktulhu so that he would be realistic in that world (for example, Arasaka wrote artificial intelligence Ktulhu in Lovecraft so that he begins to come up with the realization of himself real through cyberpsychosis, for example, and began to invent additional limbs in the game, if this is a magical creature, then what scripts he could come up with for himself). This is what the game is interested in at 700+ hours, you can come up with anything beyond what is already there, well, if you want everything to come up with you, maybe then the game is bad. All the best.

Old gameplay with new weapons: fresh details of Phantom Liberty Additions for Cyberpunk 2077

Currently, CD Projekt Red is actively working on the plot addition of Phantom Liberty for Cyberpunk 2077, which will be released next month. As the release of the CD Projekt began, the promotional tour began to promote expansion, during which many players were able to test the game demo version and are now sharing fresh details.

The ParkerP11 user on Reddit shared a lot of information about what awaits us in Phantom Liberty, but warned that changes are possible in addition, since the version of the game they played is dated to Martha. Below are the most interesting details:

What will be presented in the addition of Phantom Liberty:

  • In addition to the dogtaun, a new affordable zone appeared in the vicinity of the orbital aerospace center, and new roads in the wastelands. In addition, there are also new objects in the night city;
  • If after installing a new cyber equipment to leave the Ripperdoc menu, you can see the animation how V gets up from your chair, all in sores, etc.d;
  • The limit value of the level is increased to 70;
  • Car fights are now available with a third -person view;
  • A new phone interface. Now it is divided into 3 categories: "Recent contacts", "Messages" And "Contacts" (sorting alphabetically);
  • At least three new radio stations;
  • New system of purchase of vehicles (by analogy with the one that exists in GTA 5);
  • To therapeutic objects and grenades, reloading time was added so that they could not be used many times;
  • Changes in non -ranking. Now you can make a combo with fast hacks, and you do not need to wait long to use another hack on the same enemy, it will be added to the queue;
  • Also noticed something like "Netrunner Booster", which for a short time made RAM unlimited memory. You can also hack through Monowire;
  • The characters and facial animation models were improved;
  • More expensive cars will be more difficult to destroy. Finally, it will be possible to destroy car tires;
  • A certain dynamic HUD. For example, when you start talking to Myers, the whole Hud disappears;
  • You can discard attributes without creating a new character;
  • New sounds for Outlaw GTS, which are described as "More aggressive". Perhaps new sounds will appear in other machines;
  • Some NPCs react to our character. Such NPCs are marked with a green circle on the map;
  • Armed Outlaw GTS shooting is described as a similar shooting from JB 700 from GTA 5. (You can only shoot forward);
  • A slightly improved map. Roads on it are described as more noticeable;
  • New clothes, vehicles and weapons.

Now about what will not be in the addition of Phantom Liberty:

  • The game will not have new songs from Samurai (rock band Johnny Silpond);
  • The absence of any new options in the character editor;
  • New romantic scenes with already familiar characters are not expected;
  • The gameplay remained unchanged;
  • There is no customization of vehicles;
  • Significant refinement of machine physics.

Cyberpunk 2077: Phantom Liberty will be released on September 26, 2023 on PC, PlayStation 5 and Xbox Series S | X.

The authors of Remnant 2 shared plans for some changes in skills glasses

Apart from the PC problems (where APSCALILING is almost mandatory for good performance), the game Remnant 2 from Gunfire Games surpasses its predecessor in everything. Among the players there are complaints about things such as skills, in particular, their limit, which makes it difficult to completely maximize traits, and the cost of regeneration.

In his message on Reddit, the chief designer Ben Kureton explained that although the limit of skills is not something unchanged, it will not disappear (although some adjustments can be made).

When we were just starting testing, it was 50. As more and more players came to the game, we increased this value to 60. Throughout the project, as we added more players to our tests and received even more reviews, the actual values ​​of the skills were adjusted, and in general, 60 turned out to be quite acceptable. Someone wanted more, someone was no against the smaller, but we found that the more equipment was available to the players, the more they found ways to create interesting builds in which skills and equipment could complement each other. This is what we meant. With the introduction of restrictions on skills, we were able to add traits that were not in R1.

In general, the team wants to focus on the variety of builds.

With the introduction of restrictions, we noticed that during testing to this day, people use many other items to supplement their builds. Additional 2 slots for objects go hand in hand with a limitation on line. For example, you can use "The heart of the wolf" for a significant increase in the speed of movement and endurance. You can use Ring of the Robust to increase health and armor. You can add Lithic Signet to reduce damage, or take Wind Hollow Circlet to increase the reload speed, etc.D. That was the goal. In the future, we will not object to adjusting the limit, but the equipment was developed taking into account the presence of restriction. It is not necessary that it be equal to 60, but if it is too high or if it is not, it reduces or almost completely nullifies many items that we have developed to supplement the traits. It would be sad because we added so many new items to the game.

Cureton confirmed that duplicate skills books should give EXP and scrap metal when they collect them. However, for those who are looking for more resources, the team considers "Several possible changes in resources obtained from chests and rare chests, as well as in the amount obtained by duplicates of key fobs to make the study even more useful". With an increase in the number of resources received for the study and collection of duplicates of elements, the players should have more opportunities for experiments". Developers will also consider the possibility of canceling the requirements for the number of skills for double archetypes.

Finally, Keurethon admits that a change in characteristics "too expensive and slightly clumsy". As for the cost, this is a simple change. As for the flexibility of rebuilding, this is another problem. We have several ideas on how to make it more smooth, but so far I do not want to promise anything specific. However, I want the players to know that we all understand and deal with this issue".

All this is in addition to corrections and improvements to the performance that will appear in future updates, so follow the news. Remnant 2 is available for PC, Xbox Series X/S and PS5.

The release of an unusual survival with Pokemon Palworld took place

Today PocketPair announced the debut of its game based on the famous Pokemon series. Palworld, became available in early access on the consoles of Xbox Series X/S and Xbox One, as well as on PC. At the same time, a release trailer for the game was published, thanks to which you can get acquainted with the appearance of some creatures and look at the graphics.

Palworld has several common points with popular Pokemon games. In the game from PocketPair, we catch multi -colored creatures (they call them PALS), which can be used for battle with the enemies met, including bosses. The main difference from the series is that in Palworld our players can use various types "weapons" (for example, huge grenade launchers), as well as many other interesting activities await them.

The main goal here is to preserve the life of PALS. We need to take care of creatures, providing them with food and training – if we treat them badly or forget about them, they can turn against us. The danger concerns a player who, visiting various types of biomas, cannot forget about his own needs. If necessary, you can even eat your friends.

Palworld will have many other entertainment. You can develop a farm, build structures (for example, pyramids) and even manage a factory. In all these cases, we will help us previously caught creatures, on which, according to the creators, labor legislation does not apply.

Friends can travel and fight with us in dangerous dungeons. However, the main character is not defenseless, because he has access to rifles, swords and bows. If the situation on the battlefield gets out of control, you can harness your being (some can fly or swim) and escape to the base.

Palworld can be played both alone and in cooperative mode up to 4 people, which will allow us to travel side by side with friends. Moreover, as in the games of the Pokemon series, you can exchange creatures with them.

Armored Core 6 debuted in the first place of the British retail chart, and the last Final Fantasy left the top 40

In the chart of the best-selling games in the UK last week, the first place was taken by the new Armored Core 6: Fires of Rubicon from Fromsoftware, followed by the unfading Mario Kart 8 Deluxe, and the pedestal of The Legend of Zelda: Tears of the eating The lower step.

Below is a full rating:

  1. Armored Core VI: Fires of Rubicon
  2. Mario Kart 8 Deluxe
  3. The Legend of Zelda: Tears of the Kingdom
  4. FIFA 23
  5. Hogwarts Legacy
  6. Lego Star Wars: The Skywalker Saga
  7. Mortal Kombat 11 Ultimate
  8. Minecraft
  9. The Witcher III: Wild Hunt Goty Edition
  10. Grand Theft Auto v

The remaining top 30 looks like this

  1. Call of Duty: Modern Warfare II
  2. Star Wars Jedi: Survivor
  3. Red Dead Redemption 2
  4. Pikmin 4
  5. Nintendo Switch Sports
  6. Animal Crossing: New Horizons
  7. The Witcher 3: Wild Hunt Complete Edition
  8. Grant Theft Auto: The Trilogy – The Definitive Edition
  9. Mafia Trilogy
  10. Pokémon Violetto
  11. Immortals of Aveum
  12. Street Fighter 6
  13. Lego Harry Potter Collection
  14. Diablo IV
  15. New Super Mario Bros. U Deluxe
  16. Super Mario 3D World + Bowser’s Fury
  17. Mario + Rabbids Kingdom Battle
  18. Super Mario Odyssey
  19. Resident Evil 4
  20. Mario Party Superstars
  21. Cyberpunk 2077
  22. Crash Bandicoot N.Sane Trilogy
  23. F1 23
  24. It Takes Two
  25. Dark Souls Trilogy
  26. Five Nights at Freddy’s: Security Breach
  27. The Texas Chain Saw Massacre
  28. Pokémon Scarlatto
  29. Sonic Origins Plus
  30. Dead Space

In addition to the Armored Core 6: Fires of Rubicon, the Immortals of Aveum game was another novelty in the ranking, which took only the 21st place, which indicates that the first-person magic action from Asceendant Studios and the Electronic Arts publishing house could not attract the audience.

It is also interesting to note that the Final Fantasy 16 is completely absent in the top 40. Of course, the fall of retail sales after the release of the game on the PS5 was quite expected, but perhaps not so sharp, since other games that have been released in recent months continue to be present in the charts, such as Diablo 4, Street Fighter 6, remake Resident Evil 4 and Star Wars Jedi: Survivor.

Fresh trailer Honkai: Star Rail dedicated to a new character

Today, Honkai developer: Star Rail, Hoyoverse has released a new trailer showing the next five -star character, which will be presented in the Gacha Gach.

This time we will see a silver she -wolf in action before it becomes available on June 7 with the launch of version 1.1. If you are not familiar with her, then this is a character in quantum nihility, belonging to the fraction of the hunters for stellarons. You will see her in the game as a NPC at the beginning of the plot.

She is voiced by Melissa Fan in English and Canumi in Japanese. She also voices armor in Honkai: Star Rail and Fire Emblem AWAKENING.

Honkai: Star Rail is a step -by -step role -playing game that can be played for free in a single game mode. It is available for a PC through a separate client and Epic Games Store, as well as on iOS and Android devices. Although the developers said that they are working on PlayStation platforms, a specific release date has not yet been announced, but Hoyoverse promised that additional information would appear in the near future.

Beautiful weifes is always good, better than these fat ugly cows, which now shove in almost all games.

It would be better to show Natasha, especially her outfit with a view of the back)

Star Reil is currently a reference sample of a modern mobile game.

Full -fledged updated Maine plot +

Sid quests, partners’ quests, etc +

A bunch of different deep mechanics and activities +

There is a donat, but he does not strangle +

Does not require a billion time for grind +

That’s something like this in 2023, mobile AAA projects should look like. Why are large Western studios (and Asian also almost everyone) is not even close to create something closely? All mobile phones in popular universities come out with wretched donate garbage dumps)

Not if you score for the Persian pumping and play purely for the plot, then yes, the grind is not so mandatory, but even in order to normally develop four Persians from the 50th rank, you already need a dohren resources, and they are falling from Gulkin’s nose (for example, I Two weeks for their pumping from 60 to 70 levels spent and still did not fully get into the end, used banks, but not jade, I am not a rich man)

So I agree with the rest of the theses, but damn it, the phrase hooked me too much "does not require much time for grind", which absolutely does not mean that this crap is not here at all

It probably means that you do not need to literally sit for hours to grind, but just go into the dungeon, the autobos passes in a couple of minutes, and you calmly close the game and wait for the restoration of energy

Well, look, the resource is extremely limited – therefore, in general, outside the plot framework, all activity is reduced to spend 180 energy units per day – and this is less than an hour a day at high levels + is an autobah)

Only virtual can be far -haired – but again – the most valuable there are awards for 1 passage and planar, which again need energy.

Therefore, in general, half an hour or an hour per day is on a grind)

And not because in some conditional diabel where you can (and should) grin at least 20 hours a day)

I am the only thing only infuriates me, this is the farm of relics – one 5* stars of 8 options falls in one campaign (that is, this is only about 12% of the chance to catch the right one), and on this clothes you still need to catch the correct Main Stat (there is already there Less than 5%of the chances) + additional stats are normal + should be properly on the pumping + such shins for 4 people should at least be 24 with planaries) that is, it is realistic to assemble 4 Persians Set 5* relics with the right stats. This task is an unrealistically long. But new Persians come out + energy still in a bunch of other resov is needed.

This really infuriates me. Even when you collect the relic for books – there you can’t set the stats there and it also turns out crap)

The next film directed by Chad Stahelski can be Ghost of Tsushima

Over the past few years, the PlayStation division has made a lot of efforts to adapt its franchises to films and series. At the same time, the success was different: for example, Uncharted became a commercial, but not critical success. But Gran Turismo seems to be showing good indicators in both directions. At the same time, The Last of US series has become a real hit with both a commercial and critical point of view and, most likely, will receive several major awards.

Among other projects in development, Ghost of Tsushima from the director "John Wick" Chada Stahelski. The director just finished the saga "John Wick" (at least at the moment) and is in search of the next project. So far, the director is busy in the project "Ghost Tsusima", but he also works on other films, including "Highlander" And "Rainbow-6". And no one knows what exactly his next film will be. But on the air of the podcast, Happy, Sad, Confusion Stahelski suggested that it was this project that could be the following.

Ghost of Tsushima is one of my largest projects. This is one of the most beautiful video games that have ever been created, so this is a challenge – to try to make no worse than guys from Sucker Punch, to collect Japanese and Asian actors in the role of Mongols and get the support of the rest of the world – that’s what is great. Everyone who is familiar with the game knows that this is a fantastic story, an incredible myth associated with very specific Japanese mythology, but at the same time going beyond any nationality. I think this is one of the best stories about video games [. ] I would like to make one of them [next time].

Currently, the terms of the release of the film adaptation Ghost of Tsushima are not said anything. Apparently, Stachali seeks to do everything right and wants to be sure that all the parties involved in the work are on the same wavelength. Maybe this is the only PlayStation Production project for which there is no hard time frame yet. However, apparently, he is firmly tuned to make a film, the only question is when this will happen.

So far, PlayStation has not announced the continuation of Ghost of Tsushima, which was released in 2020. However, given that the game received many awards, became a large commercial hit, and also received a film adaptation, it is logical to believe that the continuation will be. However, these are just guesses, since nothing is known about the plans of Sucker Punch, except for rumors. And given that 3 years have passed since the release of the game, we can assume that we can hear about the sequel next year, and then if we are lucky.