Earlier today, May 4, Spencer appeared on the Kinda Funny Games show to discuss Redfall, and admitted that she was disappointed for both fans and critics. Spencer talked about how best to integrate the Starfield developer team in Xbox, since the game was at an earlier development stage than Redfall when Microsoft acquired the Zenimax maternal company.
"When we acquire studios, there are games that are already in the process of development, and there are those that are really only at the early stage of production or even not yet thought out. I think we need to improve the support of games that are in the middle of the production road when they become part of the Xbox", – Spencer said.
"We did not work very well with Arkane Austin to help them understand what it means to be part of the Xbox and use some of our internal resources to help them and advance along this path", – The head of Xbox continued.
However, Spencer claims that "We better managed Starfield", adding that although no one should believe in this until he sees the results with his own eyes, the role -playing game Bethesda was "at an earlier stage of production", Therefore, Xbox was easier to attract people to help in the technological aspects of the project.
"We had to help Harvey and the team before", – Spencer said, referring to Redfall and the director of Arkane Austin Harvi Smith. "I think this is our fault. And then, in the process of work, this is a game on unreal, and we have a bunch of studios that have done really excellent work on Unreal over the years", – Spencer continued, adding that Xbox could better help Arkane with technical problems Redfall.
Obviously, Spencer believes that he could and had to do a lot differently with Arkane Austin to improve Redfall, but he also tries to dispel the doubts of Xbox players regarding Starfield after the Redfall disappointment launch. Now Starfield is under high pressure than ever after the launch of Redfall, and Spencer clearly feels this.