As we have already reported – the first results of the sales of the game on Stanislav Lem’s prose from Starward Industries are far from covering the cost of production. The adoption of Invincible is good and optimistic (the average rating of 72% on Opencritic, 90% of positive reviews on Steam), but sales are still left on the best.
The other day, an investor’s meeting with the management of the company took place, from which it follows that the developers do not lose optimism and hope to increase sales in the long term. Company representatives commented on this approach as follows:
The achievement of our internal goals is now evaluated as a more complex, but still possible. We have a strong base for sales at a high level (high players’ ratings, high interest in the game).
In addition, when asked about the moral state of the team after launch, they answered that employees were proud of how they accepted their game. They added that although the team is very concerned about low sales, they are still focused on improving The Invincible and starting work on a new game-obviously, taking into account the lessons extracted from the recent launch of their debut products. What does this mean? From information that can be gleaned from the aforementioned meeting:
At the moment, the team will work on one, and not two new games at the same time (previously two projects were supposed, but the developers plan to return to this model only after the current problem is resolved).
- In the next project, the studio will focus on the significant development of the gameplay component, but at the same time it will retain the Invincible formula – the atmosphere and the narrative will continue to play a key role.
- Genre in which the studio wants to develop the upcoming game, "has a much larger audience", than the so -called walking simulators, and will also allow it to place it in early access. More information about this is not yet disclosed, but the developers hope that they will soon be able to share it.
- The first product of the studio has been created for five years, everything is built from scratch and gained experience. While the team will not work on two, but on one new game (previously two projects were supposed, but the developers plan to return to this model only after the current problem is solved).
- In the next project, the studio will focus on the significant development of the gameplay component, but at the same time it will retain the Invincible formula – the atmosphere and the narrative will continue to play a key role.
- Genre in which the studio wants to develop the upcoming game, "has a much larger audience", than the so -called walking simulators, and will also allow it to place it in early access. More information about this is not yet disclosed, but the developers hope that they will soon be able to share it.
Meanwhile, as for Invincible itself, we got the following news: