There are many interesting things in Marvel’s Spider-Man 2, whether it is new villains, such as cruising, a world map, which is about twice as much as in previous games, or free switching between Miles and Peter. However, the main character is the Symbiont costume, which gives Peter with new abilities and changes his personality.
Director Ryan Smith shed a little more light on a Symbiont costume and said that his gameplay was based on "strength and transformation". "What really powerful techniques can we imagine? How can we imagine how they work with symbiont tentacles and change the sensations from the game".
Two examples include a symbiont blow that can "hit one goal [and] stick it to the wall". And there is a blow that launches a crowd of enemies into the air. "And this is what allows you to switch programs in the battle of Spider-Man. This is what we had not had before, and that we can bring with a symbiont".
Creative Director Brian Intighar also knows what expectations are assigned to symbiont.
We understand that expectations from the symbiot are high, and we wanted it to be different from what you usually see. Peter and Miles, most of their sets of techniques are based on smoothness, speed, acrobatics, and symbiote is power, strength, aggression, and I think we wanted to make sure that this will be represented from the point of view of gameplay.
Eat "much more aggressive and bordering on cruelty" techniques that Peter can perform. However, do not think that the costume is too powerful – Insomniac balances around strength, and the game will not be "It seem a light walk".
In Marvel’s Spider-Man, the symbiont was noticed in connection with another character. What is its influence on the plot of the sequel? Intichar said:
We try to ensure that in everything that we do, whether it be a gameplay, there is a narrative reason. This is obvious, as you saw in gameplay, [symbiont] greatly affects the battle, but this will affect the plot and how history will develop.
And I think, if you look at the history of the symbiont from comics, then it definitely has aggression, elements of addiction, which, as you see, change the personality [Peter]. But I think that in this game we will continue to explore how it affects people around Peter? Influence on Miles, influence on EM-jaja, influence on others".
Although Insomniac did not reveal how Peter would receive a suit, Intichard said that this is respect for "DNA" franchises, but he is not afraid "Mix things". However, this is more organic, and the origin will be "It is due to why it looks in a certain way".
I will tell you that in this suit there is something more than we showed in visual terms than we showed in Gameplay. This is a combination that we really want a suit to be familiar, you know, a black and [white] symbol of a spider, but at the same time add elements to it, some expected, some unexpected, and some have not yet been disclosed.