Square Enix took a small interview from Susannah Fielding, an artist who voiced Jill Warwick in Final Fantasy XVI. In an interview, the actress talked about what served as a source of inspiration when creating the image of the dominant and how she managed to convey her own emotions to such a complex character.
When asked about her acquaintance with a series of role -playing games before she started working on the role, Fielding replied that she had heard about the franchise, but never played in it. The first real acquaintance occurred only when it became possible to portray Jill. Fielding said about her heroine: she is a complex mixture of sensitivity and strength.
In her work, Fielding tried to share her own method of combining similar emotions from her life – what the previous professional experience taught her. otherwise, the whole complexity of the role of Jill was how much her depressed nature was very different from the sociable personality of the actress.
You need to find in yourself the particle with which you can associate that someone can experience in a similar situation – any situation in which you were and which causes you similar emotions. And even if we are not talking about the fact that you were almost killed or something like that, you must find something with which you could find a connection in your own life. So I go to the role in the movie, on television or on stage, and in games it is no different. The process is the same.
During the conversation, Suzanne Fielding also noted that she was impressed by work on the visualization of CGI scenes in Final Fantasy XVI. According to her, the visual effects surpassed all expectations and allowed to combine a number of other processes, such as the technique of embossed sound.
I think that we raised Final Fantasy to a new level from the point of view of the emotional truth and realism of two people found in a deserted place. The actors’ game was simply magnificent, and I hope that this will not go unnoticed.
In conclusion, the actress noted the general quality of the game, which has reached high standards in several areas, including visual design, gameplay, characters, script and music.