Redfall has already come out and it did not cause positive emotions. On the contrary, players share their disappointment from gameplay to performance. Now that the players spend more and more hours in the shooter, trying to extract maximum benefits from it, another complaint appears: enemy AI just "Shocking bad".
At least, this is stated in some videos distributed on the network, where it is shown that enemies react to attacks in a completely strange way. The villains do nothing but steps from side to side when they fall under fire, and this gives the players almost nothing complicated, which leads to further complaints that in the current state Redfall is too easy to win.
"This is shocking badly", – Says the user Lolyouseriousbro. "The graphics are bad, and the AI is terrible, the gameplay at best mediocre".
In another place, Sabreddita Neosss1995 shares a video of this AI in action. Although, perhaps, this is the wrong word, because these NPCs are not at all animated.
Others are divided even more amazing examples of poor AI of enemies, claiming that this is what the game looks like the most difficult complexity.
Of course, Redfall entered the market not without a large supply of goodwill. Although many believed that Arkane cannot be mistaken by developing hits such as Dishonored and Deathloop, there were many warning signs in Redfall. First of all, this is a requirement to always be online, even in a single game. For a studio known for its single -user projects, this was a huge blow. Then there was Denuvo DRM – functions that have long been associated with poor indicators on the PC. And finally, it became known that a frequency of 30 frames per second would be limited to console players.
Given all of the above, Redfall will have to try very hard to save your reputation. However, given the number of problems faced by players, it is difficult to assume that this will happen at all.