For owners of consoles who prefer to play with 60 frames per second, not the most pleasant news appeared. One of the most anticipated RPGs of this generation – Starfield will not be able to boast of a special performance on Xbox, even on the most powerful Series X with its 12.2 teraflops. The new game from Bethesda SoftWorks will have a fixed number of frames, less than 60 FPS.
Starfield uses so progressive visual technologies that the developers had to reduce the performance bar on Xbox consoles. As noted in Bethesda, the Xbox power sometimes allows you to get 60 FPS in the game, but they recorded a 30 FPS mark to accurately display an amazing picture in space. In many ways, the developers went to this because they did not want to sacrifice visual quality for the sake of a modern performance standard.
I think this will not be a surprise, given our previous games, what we are striving for. Always these huge open worlds, completely dynamic, hyperdalized, where anything can happen. And we want to do it. This is 4k in x. This is 1440 in S. We fix it on 30 fps because we want such accuracy, we want all this. We do not want to sacrifice anything of this. Fortunately, everything works fine for us for this. This often works much higher than this. Sometimes it is 60 FPS. But on the consoles we block it, because we prefer constancy when you do not even think about it.
– explains the gem designer of the game Todd Howard.
We will remind, earlier the lack of support for 60 frames per second was predicted by experts from Digital Foundry this spring.
Starfield performance information on Xbox consoles makes you worry about the state of the game on PC. The developers did not comment on the role of the role -playing action and also did not report the likely update with support for 60 FPS, which could go on consoles after the release. The game’s system requirements turned out to be ambiguous. Starfield minimally requires GeForce 1070 Ti or Radeon RX 5700, but recommends the GeForce RTX 2080 or Radeon RX 6800 XT.