The Last of Us Part I, published in March of this year, was not very successful. It was distinguished by a shaped performance, low image quality on a middle -level gland and, of course, a large number of errors. Since then, the Naughty Dog and the developer of the Iron Galaxy PC version have actively released corrections, but whether they really improved the impressions of the game?
Digital Foundry managed to take a fresh look at The Last of US Part I, and, in short, the game became better, but still far from perfect. Moreover, several new problems have appeared. If you have a free 15 minutes, you can familiarize yourself with the full review of Digital Foundry below, or scroll down the page to find out about key moments.
Let’s start with good news: in The Last of US Part I, textures are completely processed. They not only look much more pleasant on medium settings and below, but also consume less VRAM (on average 1.5 GB less, regardless of settings). This means that on 8 GB of graphic processors you can now run a pretty decent look of the game. In general, the use of CPU also improved by an average of about 10%, although the use of CPU remains about the same. This means that you will see a little better, but still not outstanding performance (RTX 2070 Super will work in the game on medium-40-50 FPS at 1440p and high settings). Stuttering when transmitting background flow also remains a problem.
Speaking about stuttering, the Naughty Dog and Iron Galaxy reduced the waiting time for compiling shaaders at the first game in The Last of US Part I (about 25 minutes compared to more than 40 in the past), but it seems that it was necessary to pay for this. Yes, in the game there were delays in compilation of shaders. Not as much as in some other recent games for PC, but still at times quite noticeable. Connect this with the ongoing existence of various errors, and you will receive a game that is now, at least, suitable for the game, but is still far from the ideal or the same polishing level as the version for PS5. Will The Last of Us Part I reach this level on PC is still unknown.