Modder PureDark released a video showing Fallout 4 with DLSS 3 Frame Generation from Nvidia. DLSS 3 can double the performance in Fallout 4, allowing PC Gamera to enjoy constant 60fps on a different gland.
Fallout 4 is a difficult game, especially with mods. DLSS 3 can significantly increase performance in it. Moreover, since the game is flooded on 60 FPS, PC-Gamers will not notice any serious problems with delays or visual glitches.
PureDark did not share the technical characteristics of his PC. Without DLSS 3, the game fell to the average 50 in various scenes. By turning on DLSS 3, Modder was able to double the performance and get a permanent 60 FPS.
Unfortunately, at present there is no data on when this mod is available. And, for those who are interested, DLSS 3 mods for The Last of US Part I, Jedi Survivor, Elden Ring and Skyrim are still behind the Patreon wall.
The only question is why? The game even goes to the GTX 970 on the ultras is good. It will go to RTX and without DLSS excellent. The meaning of this DLSS? So that people play in 4K or 240Hz?
Era 4k. Many old games do not work very well in 4K even on modern video cards.
For starters, yes. In 4K. You can also use Nvidia DRS for monitors with less resolution. The quality of the picture will grow very noticeable. And also for the sake of smoothing. for DLSS copes with this at times better than TAA and FXAA.
And also you apparently forget about the abundance of mods for the game. It is worth drinking it to the top with super -polygonal models and textures of 4K and 8K and I’m afraid even 4090 will begin to feel bad.
Fashion can be very much affected by FPS. Yes, and there are cards like mobile 4050 and 4060, they are no longer so productive that even at 1440 it is normal to play normally.
Mobile 4050 Easy to digest F4 in 1440 rubles on ultras, it is more powerful than mobile 3060.
Install modes on 4K textures and that’s it, FPS on the knees
I’m wondering why the gazebo did not check the Fallut 4 the same as with Skyrim with Skyrim? Reprints, improvements, etc.D.The game is somehow popular in one way or another.
Because Fallout 76 came out. And Skyrim will not have a receiver for a long time in the series
And tes online? It seems in essence the same Skyrim?
Her gazebo only published.
TES online does another studio? I did not know.
Zenimax does Teso. And yes, "in fact" – This is not the same Skyrim, although there are locations from Skyrim and other parts of the series and many new. But, in its own game, an interesting and as MMO, quite original.
If this thing helps to play 60 FPS with good textures and other heavy mods in VR – then this is Mast Hev.
Frame Generation does not work in VR. Because there has long been its asynchronous repro forces from this.
I have not heard about it, I want to read. What to google tell me
I also just googled – about reproitions and read everything in a row.
If the norm/plot game is playing, then the rays are not needed, and if the game/plot is gyvho, then the rays will not help
"If norms/plot game then do not need rays"
This is yours and only your opinion.
IMHO, If the game is wonderful in itself, and even with rays, then It’s just gorgeous, And again, IMHO, it should be so – interesting game, cramped by the most, do not pamper, beautiful graphics and incredible technologies (and rays, just Incredible technology), including smart AI.
That is wonderful in the fourth folca?
If Read carefully my post, it will become clear that he is not about Fallout 4, he, answer on General Post Evgenyess. No need to reduce everything to the news header, for, and often, In the discussion of a particular news, people discuss and express their judgment on Near news The agenda.
Then I do not understand what the problem with the comment of Eugene?
Because here I have vokhimity to play with rays, only the games from this did not particularly better, even worse.
"Games from this did not better better, something even worse."
Usually so write those who Has not the ability to play with RT, trying to give the desired for the real one, it is strange, apparently our eyes perceive in different ways the same possibilities, to me It is much more pleasant to play with rays. Well, yes, to each his own.
Also in Windows there is a LOK for 60 FPS, the throttle is cracking without restriction and for the 60Hz TV is a ceiling.
And I have a question, but from the generation of personnel, the script language of the gazebo will not go crazy? or it works only at a speed "real" Render?
There are risks that in general everything will break from physics, pumping a quest kill/bring.
The game and does not know about these painted personnel. By this, by the way, DLSS also allows you to circumvent the processor restrictions, to withdraw more personnel than the processor is able to process.
CPP scripts work. And the Civil Code on the GP. Who should go crazy?
If something else is in the code (hacks, scripts, input, etc.), after the render, new personnel should be taken into account differently from your generated frames.
"All the rest" cannot go after the render. CPU only after them prepares the coordinates of all the peaks in the frame for the GP (the same Render Tred on CPU). And the meaning in the generation is purely at the GP (moreover, it is precisely at the last stage even there – in the personnel buffer it is already being done) exactly the same as in any mental video. Just interpolation of the finished picture. To improve smoothness.
Any card with support for generation in this game will give out so many personnel that no generation will be needed at all)
You’re wrong. I have 4090 and 7700X in the city of subsidence up to 70 fps on QHD. Here is the problem in the game itself and the engine.
There is rather a problem in 7700x)
What place? The game does not use the production of iron from the word completely. The conditional 13900K will not solve the problem, because he literally a couple of frames more will give out specifically in this game.
You probably have some mods on graphics. I have on the ultras in 2k in any location 144 FPS stable. (4070 Ti + 7600x)
A game of those times where a couple of streams were used. Or the problem in your specific config, because without Loka FPS I received at one time at 6700K and 1080SLI in 2K 100+ FPS in 1440p)
from 52 increased to 64 FPS This is called double: D
At the very beginning of the FPS from 49 rose to 130. After, closer to the middle, he turned off the mod and fell to 44 from 120.
Right on Friday last week in Steam bought it and then the news poured over it
It would be better to fix the lags in Boston
It is so heavy that on the steam deck it works at 7W))) Ahahah
Funny. A couple of days ago I decided to play the fourth folich, even stuck on the voice acting, and. 48 FPS and drawdowns in the city up to 36. How did I bomb. Google how to fix it, but saw the videos only about optimization on weak PCs of a few years ago. Well, I abandoned the game. I will wait for this mod.
60 there was already. Need 120, which the engine does not know how to.
And 60 is not a lock, do not confuse. Lock implies the possibility of Angloka. And Fola4a 60 FPS is a base from which a million internal timings are dancing.
Actually, you can spread the FPS and there is a mod on Nexus, which is fixed by the speed of the game at high fps.
I read carefully that I wrote? The entire engine is built around the target 60 FPS! This is the figure to strive for (both below and from above!). What is the use of her "Discharged", if it breaks and accelerates the mechanics where it should not be? Yes, there are crutches that correct the key bugs of such a fault. But, far from all bugs. Play-"chop and eat cactus" of course it is possible. But, at your own peril and risk, and why.
Once again: 60 FPS in foli4e is not a classic Lock, such as "VAB is no longer and not". This is an objective restriction of the engine, which is better not to touch.
Yes, I carefully read and disagree with what was written. These crutches are called mods and almost all people who play gazebos today use these crutches with joy. What do you mean by "Classic Lock" type "You don’t need anymore" in 2023? Today, all games that go out with such a lock are simply destroyed on all forums, and objectively releasing a game of a Loca of 60 FPS in 23 is a very strange muv. Yes, until you said anything about this, I know that the foul has come out for a long time, but even then it was strange. And to the question that it is "objective restriction of the engine, which is better not to touch" – Here everyone decides, if you have an old iron and a monitor of 60Hz, then yes, nothing needs to be touched. If you spent several thousand dollars on the top PC and you have a monitor 144-240Hz and you are already used to playing with a high framework and you have 60 cadres per second already caused almost physical pain – well, here I think there is no need to say anything. Only Anglock.
What does it have to do with 2023? Be kind, pusy 1 simple thing. Someone just blocks the sending of dravkols to the CPU at 60 "Because it just wants". And all this is treated with mods and fixes. And someone writes the engine based on the installation: "We will update the game world 60 times per second, which means that you draw the animations of the Persians based on the same condition, t.e. Smarked – 60, 30, 20, 15. And you draw specifically 15 frames of animation, because your (for example, flash of something there) should last exactly a quarter of a second. " And t.D. And the removal of Lok then in the game will no longer display these things, as it does not consider some others. Some will not be critical for the game (someone does not see twisted or accelerated animations at point blank range, but someone even very much), and some immediately break it. You are interested – here sit and catch all bugs, right and write fashion on them. Isn’t it easier to reconcile with completely sane 60 fps?
Well, judging by the number of people who downloaded this mod, no, to put up with wretched 60 frames no better. As for me personally, I have not launched this game since 2017, so in principle you do not care.
Useful, of course. I have a ray trace of RTX 2080, I showed almost a 4K slide show in 4K.
in foilate 4 trace.. Fashion chtoli? Not surprising then
preset for reshade no more
ENB is better, but there is no ala there "Pascalglikher". Ricade can also be used with him. The whole thing in the presence of mods and straight hands transforms that Sky, that Follych be healthy as.
Fallout 4 is a difficult game? Ahaha, she is a piece of unptimized feces, and not a heavy game, the engine is already 20 years old) Oh, now this engine is in Starfield))
Wrote the base, but the types are kept, mdam.
Kal – in your head. There is nothing to optimize there. Because the engine is a single -circuit and already squeezed out of it everything that could. For a multi -flow, you need to write a fundamentally new engine.
yes typical PG users, what to take from them? They think that in the Starfiret they wrote a new engine engine)) well, in fact, it was, a new engine that will draw 30 fps on a pine tree) everything is the same cool as in Follychi)
DLSS is needed when you want 100+fps
People who play 30 will not have money for 4080