When the first Alan Wake game was released for Xbox in May 2010, most gamers thought that soon after that we would see the continuation, given the success of the game. As it turned out, this was not so, and only 13 years Alan Wake 2 is preparing for the release.
In an interview, during preliminary viewing, the developers from Remedy told why it took so much time to release the continuation of the first game. This question was answered by the director of the game Alan Wake 2 Kyle Rowley and the main narrative designer Molly Molly.
This is a difficult question, because, obviously, when we finished Alan Wake, we really wanted to make a sequel, but for various reasons nothing happened. Every time we tried to create a new game, it began as Alan Wake 2, so the QUANTUM BREAK was based on ideas that we wanted to embody in Alan Wake 2, and Control had some ideas that we initially studied for the sequel, and it just did not always fit into the type of game that we planned to make at that time. So we just just stalled or something like that. Then, after creating Control or while working on Control, we thought: we really, very want to find a way to do it now. At that time, the Horrov industry, as it were, was gaining momentum, not only inside the games, but also inside pop culture. I think that Control’s success also gave us more freedom in the study of such opportunities.
I think this idea very inspired many of us. I think Sam (Sam Lake, Creative Director) sometimes says that this is not the first version of Alan Wake 2, but this is the best version. I think it was a combination of correct ideas. Obviously, Epic Games was an excellent partner for us, so it looks like the stars came together, and this game should finally be created. But I think this was done when it was necessary.
Let’s hope that if Alan Wake 2 justifies the hype, and we will not have to wait so long for the third game of the series.