Ambitious role -playing game "Troubles" From the English studio Cyberia Nova should go to the PC in just a couple of months. However, the game has many questions. Particularly interested in domestic players in the features of the gameplay and the possibility of the in -game world. Unfortunately, the developers are not in a hurry to show full -fledged gameplayers of the game, and they have several reasons for such a delay.
According to Cyberia Nova studio, the team continues to actively work on polishing each aspect of the game. At the moment, special attention is paid to the balance of the combat system, animation and lighting. These aspects play an important role when familiarizing players with gameplay, so the developers want to finalize them before the presentation of the game to the public.
Let’s talk about why we are so delayed with the show. The fact is that, unlike visual content – models, characters and Katsen, which we have already completed and reported under the contract, the balance of the combat system, animation, lighting, we plan to polish until the end of the development – the development periods are very short, there is no extra time. “Fully completed half an hour of the game” simply does not exist – the balance of the combat system and the tuning of artificial intelligence bots, for example, affect the whole game generally.
The developers noted that they successfully completed work on various visual content for "Troubles". Now the project undergoes final polishing and testing, which is carried out by an experimental team capable of checking the game as a whole and its individual parts. Thus, Cyberia Nova hopes to evaluate the quality of the project before its release and, if necessary, improve it before the audience presentation.
It is planned that by the end of the year players will receive "A pleasant New Year’s gift". The Cyberia Nova team plans to release the first diary of developers in which the quest will be presented in various ways, game fractions and moving by locations. The second diary will be focused on the combat system and bosses, its display is planned for January, using a new version of the assembly of the game.
Some other interesting answers of the developers:
- The main character Yuri will visit Nizhny Novgorod, collecting the second militia – of course, he will have to meet with the merchant Minin and help Prince Pozharsky.
- The developers have no accurate DLC release plan, much will depend on the support of the players, but we hope that we can support, modify and supplement the game. We have ideas.
- The game will have a pumping system.
- Metahuman technology will be used to create the main front animation of characters.
Recall that earlier the authors revealed the features of the first game image in the game. Release "Troubles" scheduled for February 26 for PC.